You are Frogger's twin brother Chuckie and you are looking to settle the score straight! 

Due to Frogger's untimely passing away you take the justice into your own hands and basically finish what Frogger started! But beware! The same set of obstacles that Frogger so tenaciously tried to avoid are blocking your progress!

Control Chuckie with WASD or arrow keys. Minding the old wisdom on the Confucius "You never look back, you never go back!" you can't really move backward. The only way is either sideways or forward. 

Avoid the cars, and running river. Use the logs on the river to pass it. Don't get blocked by obstacles. Pick up weapons from the ground and lay waste to the unending stream of machinery that lead to Frogger's demise. Be mindful though that weapons have ammo and different capabilities and shooting isn't going to be a walk in a park. Use the current weapon with your left mouse button.

How far can you get? It's all in the Karma that you collect for your lost brother!!!

Other:

M- key to mute all audio and SFX. ESC -key to access settings screen.

Flamethrower works on the trees and you can remove them by burning them. Only weapon that works on trees.

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This prototype game is an entry to the Holistic3d Game Jam held at August 19th to September 2nd 2023.

If you like the game, consider a donation, I can keep improving the game and building new features.

If you happen to encounter any bugs, please, let me know in the comments below and I try to get them fixed. At the time writing this there was no known issues.

If you have some feedback or improvement ideas, let me know of them as well. I read them all and try to get back to you as well.

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Attribution: All 3d assets from Unity Asset Store, or Kenney's assets. Sounds from freesound.org.

Download

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chuckies-revenge-win64.zip 35 MB
Version 0.2.1

Development log

Comments

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Oh, ma god, this game is genius. I had a blast playing it, its really fun and incredibly polished, especially for a gamejam game! Awesome stuff, keep up the good work!

Thank you for the kind words! I appreciate it a lot!
Is there something you would like to see improved? I will try to work on an update where I put stuff people have been commenting.

Have a nice day!

Hey Purple,

I must say, I'm absolutely loving what you've created here!

Your reimagining of a classic is truly impressive.  Plus, I couldn't help but notice your affinity for chickens in "Lord Of Chaos" – that brought a smile to my face.

Your games also look incredibly polished, and I want to commend you for your dedication and hard work. Keep it up!

On another note, Bellseboss Studio and I recently released our game, "Not A Lazy Sunday", and we'd be honored if you could take some time to give it a try. We value the perspective of a fellow developer like you, and your feedback would mean a lot to us.

Wishing you the best of luck in the Jam, and who knows, perhaps there's a chance for us to collaborate in the future.

Best, 

Ivan



 

Hey IvanDbeltran,

Thank you for your kind words. This was the first thing I saw on a next morning and it really made my morning!

Affinity to chickens? :D Hahah. Yes, I didn't even realize that. You can check out the Gloria survivor.io type of prototype as well for more... Hhahah. 

I will take a look at your game as well and will provide you some feedback as well!

Thanks for the wishes and popping in and leaving a comment! Maybe there's a chance, yes. Would be interested to know more people and learn new things!

All the best to you as well! Have a really nice day!

PurpleXYZ

Hey again,

On your game "Not a Lazy Sunday" you don't have comments enabled. So, I reply to this message instead. Hope it reaches you out!

I played the game through! I really liked the atmosphere of the game, the start cinematic and music together put me in a good mood. I like the overall style and feeling of the level / world. Everything functions pretty well and it's easy to move around (didn't get stuck).  There's definitely good amount of hours put into this and it feels something you can grow more. The ending and revealing of other levels was nice!

Minimap was a good addition and looked good. An idea: Maybe render player position and heading to the map as well? (could the minimap be rendered in the screen corner always?)

I know it's alpha so you are probably aware of things, but I anyway put down some things I noticed (bugs):

  1. Start menu colliders (they don't quite match the button image). Small thing, but fixing it would improve the experience.
  2. End menu cursor is not visible (on WebGL build at least). Maybe same collider size issue as it was super hard to hit the buttons! :)
  3. Map can have several quest "spots" even the old ones you completed if you e.g. try to do the "same thing" again. Meaning if e.g. interact with the generator after you have talked with the farmer etc.

Some additional ideas (for your consideration):

  1. Allow camera rotate on Ferris wheel. It could be nice to have a proper pan over the city!
  2. Quest journal. Allow the current quest with the text to be somewhere so player can revisit. At some point I was a second lost what and why I was going somewhere.
  3. Slower camera rotation. Allow more relaxed and easier character movement.

Keep up the good work! I am looking forward to see where this game goes!

Cheers, PurpleXYZ

Hey PurpleXYZ. Thank you so much for taking the time to play and write these comments. Yeah, those make perfect sense. 

You know what they say, 20 % coding - 80% fixing bugs.    We'll get to work on those ASAP. 

And... yes... I played Gloria, and guess what?   CHICKENS!!! - I see a pattern here :P

Thank you and once again, I wish you the best luck in your game dev endeavors. 

Best, 
 
Ivan

Hahah. Yes. You are correct! :D

All the best to you as well!

Cheers, PurpleXYZ